ModDelay

General purpose class for Modulated Delay effects. This class is used with contraints on depth, offset, mix, and feedback to create other effects. (Flanger, Chorus, Tremolo, etc)

Members

Functions

setDelayRange
void setDelayRange(float minDelay, float maxDelay)

Must be set before processing audio

Inherited Members

From AudioEffect

getNextSample
float getNextSample(const float input)

Process a sample that is passed to the processor, and return the next sample.

reset
void reset()

Should be used to free any delay elements or do any setup before play begins.

setSampleRate
void setSampleRate(float sampleRate)

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