Accepts a decibel value and returns its floating point equivalent.
+ This is a collection of useful DSP related functions and algorithms. + if you feel anything is missing, please feel free to add it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/ /// Accepts a floating point value and returns its decibel equivalent. /// value should be in the range of -1 to 1 and returns a float in the /// range -96 to
Lagrange Interpolation Accepts: arrX = an array of x coordinates. arrY = an array of y coordinates. order = the number of coordinates (size of arrX & arrY) input = the x coordinate whose corresponding y value will be found Returns a y value along the curve that touches each (x,y) pair from arrX and arrY. The pair (input, sum) is a point on that curve.
Linear Interpolation between two points. (x1,y1) is the leftmost point and (x2,y2) is the rightmost point. x is some number between x1 and x2. Returns the corresopnding y value for x such that (x,y) is a point on the line that intersects (x1,y1) and (x2,y2)
Accepts a time in milliseconds and the sample rate Returns the amount of samples that corresponds to the time in milliseconds.
Simple nothrow @nogc method of rounding a float to an int
Accepts a number of samples and the sample rate. Returns the corresponding time in milliseconds.
sinc(x) aka the sampling function.
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